V1.1.2 brings more QoL changes


V1.1.2 is now available. Here's the full changelog, including the changes for V1.1.1 which I forgot to post about on itch. Sorry.

- fixed medications spawning right after one another
- overhaul to the Bacteriophages selected objects to distinguish between upgrades and units
- smaller bugfixes
- moved dialog panel to the top of the screen to not obstruct the buy ui and to reduce unwanted dialog skips
- lowered the threshold for several hair colors and increased the chance of hair dye events
- fixed some transformations not triggering correctly on cow and goblin specializations
- fixed a bug that triggered a medication effect on the current area instead of the one being upgraded when using Stochastic Fluctuation

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